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Sabtu, 10 Juli 2010

Download emulator

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1.Emulator PCSX 0.9.6 (playstation 2)
memainkan game ps2 di PC

2.Emulator epsxe170.zip (playstation 1)
memainkan game ps1 di Pc

3.winkawaks
emulator yang menyerupai ps1.game ini cukup ringan untuk PC yg berkapasitas RAM rendah

4.NeoRAGEx_5.2
The previous NeoRAGEx version from SNK-NeoFighters Team.
For the first time, all unibios versions (until the current v2.3) works with NeoRAGEx;

Unibios now works in both Console and Arcade modes;
Added the new 'snk-neo.dll', developed by Romhack;
Added MISC menu, with four new options;
Added BIOS selector;
Added IPS function, allowing to use hacks without patching needs (P1, S1 and V data for now);
* To use an IPS, do as follows:
* kof2002.zip -> 265d-p1.rom -> kof2002-p1.ips
* That is to say: the file must have the same name as the ROMset, adding the '-p1.ips' suffix.
Added IPS selector (enable/disable use);
Added options to generate DAT files for RomCenter and ClrMAME Pro;
Added the IPS path in the emulator's folder options;
Added the HQ2X, 2xPM, Eagle, SuperScale, SuperScale75, 2xSaI, Super2xSaI, SuperEagle and
Scale2x Blitters (enable SoftFX Mode to use it);
Added a Blitter selector;
Added language support through the 'language.ini' file, which must be in the same folder as the emulator itself. You can use se the template file 'language_template.ini' to make your own translation;You can now change the background image, using an image file called 'skin.bmp' that must be placed in the same folder as the emulator;
Support to 24-bitdepth images for background, without color issues, since the textboxes now have actual transparencies;
The MCARDs emulation is complete (at last), now supporting save & load functions;
The cursors also has skin support. The pointer file must be named as 'point.bmp' and the hourglass file must be named as 'load.bmp'.

[Fixes]
Fixed black screen and Z80 Error in Bang Bead;
Fixed Z80 Error in Captain Tomaday;
Fixed freezing in the 3rd round in Garou, when using Rock against Terry;
Fixed slowdowns in Strikers 1945 Plus;
Fixed Z80 Error in Zed Blade;

[Games Added to the List]
[cnbe] Codename: Blut Engel;
[fr2ch] Final Romance 2;
[frogfest] Frog Feast;

5. jukebox
Jukebox for Nebula
Edit By BS Editor: This program emulates:
- QSound hardware of CPS2 and ZN games.
- YM2151+ADPCM of CPS1 games
- YM2610 of Neogeo games
- YM2151+ADPCM of Konami games
- ICS2115 of PolyGameMaster games.
- 1 SCSP of Sega Model 2A/2B/2C games and 2 SCSPs of Sega Model 3
- MultiPCM in Model 2 games (by R. Belmont)
- DSB-1 in Sega Touring Car Championship and Scud Race
- DSB-2 in Top Skater and Sega Rally 2

It allows you to hear the music and sound effects of these games.

It needs Nebula datfiles to recognize the romset and rom names, so it is a good idea to put this player in the same directory as Nebula.

v2.9
- Added Digital Sound Borad 2 emulation
for Top skater and Sega Rally 2
- Added all dumped model3 games. Some have changed the rom name, so check the included romcenter dat.
- Fixed indy 500 noises and other SCSP bugs.
- Fixed virtua cop crashing.
- A lot of other fixes that I don't remember

6. final burn alpha
FB Alpha is an arcade emulator supporting the following hardware

7. cps3emulator
Capcom Play System 3 Emulator.
This is the final version of the CPS3 emulator.

v1.0a

-Fixed CHD reading for the Alt Versions
-Fixed Jojoalt rom 10 CRC, it was loading the one from the parent jojo set.
-Fixed crashing in sfiii3 when Ken finishes Makoto with neutral throw (kicks). It'sactually a bug in the game (fixed in sfiii3a). In the real board it would cause an address error (misaligned jump) and would reset the machine due to watchdog. In the emu it will just freeze the game because there is not watchdog, just hit F3 to restart the game.
-Fixed Jojo games damage level. It was a core bug in the ADDC (add with carry) opcode, so it could be causing problems in other games too.
-Added support for joypads with more than 8 buttons.
-Re-enabled the Unload Rom button, I disabled it because it fails more times than works, but there is some people that actually used it, so I've enabled it again.

8. ubernesv3rev3
BrothersoftEditor: UberNES is a NES emulator for Windows written by M \ K Productions. UberNES aims to provide fast, accurate NES emulation, using a novel design that contains many features never seen before in videogame emulators.

Special Features

-Inside the NES
-Since UberNES is a MDI application, viewing the various components is a very natural and clean process
-Trigger various interrupts
-Change the CPU registers
-Adjust the computational increment (for performing instruction traces, frame traces, etc)
-A load / save state feature with a graphical state browser
-ZIP file support for loading compressed .NES files.
-Comprehensive support for Game Genie codes
-An embedded NSF player
-Support for joypad acceleration
-A database configuration utility
-A highly-polished and configurable user interface

9. rainew-0.51.2
This is a great emulator that emulates M680x0 based arcade systems
raine (0.51.2) unstable; urgency=low

* Fix a buffer Overflow in the cave driver which has been here for a very
long time, except that it didn't crash anything before version 0.51.0, and
now it suddenly crashes raine on guwange title screen !
* Loading a 2nd game works again as before (a change in the gui for 0.51.1
made this quite special !).

10. Project64_1.6
Project64 (hereon also referred to as simply "the emulator" or "the software") is a software package designed to emulate a Nintendo64 video game system on a Microsoft Windows based PC. This means that it creates an environment on your PC under which real N64 software can run and be played in much the same way as it would be on the original hardware system.

11. mame0132s

MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME is strictly a non-profit project. Its main purpose is to be a reference to the inner workings of the emulated arcade machines. This is done both for educational purposes and for preservation purposes, in order to prevent many historical games from disappearing forever once the hardware they run on stops working. Of course, in order to preserve the games and demonstrate that the emulated behavior matches the original, you must also be able to actually play the games. This is considered a nice side effect, and is not MAME's primary Focus.

It is not our intention to infringe on any copyrights or patents on the original games. All of MAME's source code is either our own or freely available. To operate, the emulator requires images of the original ROMs, CDs, or hard disks from the arcade machines, which must be provided by the user. No portions of the original game code are included in the executable.